POTBRR Devlog # 3


Greetings and salutations! It is time for the third installment of POTBRR Devlogs! We’re happy to report that we’ve reached over 6,000 downloads of Act 1! Thank you for your continued support of our project, it is truly amazing! Now, without further ado, let the curtain rise!

Swapping the Stage!

For our Spooktober demo, Phantom of the Black Rose Revue Act 1 was programmed in Ren’Py. This remained true for our Japanese language version of the game, but during the localization process, our team was experimenting with using a different engine for the game: Godot!

Godot would allow for the game to include the various new additions we’ll be adding to the full game, which include a beginner-friendly rhythm game, an array of sidequests, and an item system. Sneak a peek of these new features in Devlog 2!

New Actors’ Debut!

For the task of moving our game from Ren’Py into Godot, Princely Girl Games has added new faces to our small but mighty team! Please give a hearty welcome to…

Krool! luzoko! SurpriseOrb!

Krool has been with us since we began our Japanese translation! They created the foundations of the demo in Godot, with luzoko and SurrpriseOrb working hard to build it even further! These three very talented programmers have been working on faithfully moving POTBRR onto Godot while also implementing our new, upcoming features! 

Following our Footfalls!

Have you heard, have you heard?! Princely Girl Games has social media accounts!

If you’re not a fan of Twitter/X, we have a Bluesky account!

Want less words, more pictures? We have an Instagram for that!

You can also follow us on Tumblr, where we’ve been reblogging some amazing fanart!

We hope you enjoyed our latest update on Phantom of the Black Rose Revue! We hope to share more information and screenshots soon as development continues! 

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Comments

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(+1)

I'm like Godot, it seems very good

(+2)

Sounds good!
Welcome to the new cast! Nice to see you all aced the auditions, now go knock 'em dead! :P